![]() ![]() ![]() And after that, I wanted to make a video talking in depth about the game’s history, and my personal game design philosophy. After that, I wanted to make improvements to Raibaru. After that, I wanted to fix some more of the game’s flaws. After improving the demo, I wanted to make a bunch of videos about all of the ways that the demo had changed. ![]() A lot of these tasks and features were long overdue, but I decided not to begin working on that checklist until after Osana was complete.Īfter I released Osana, I wanted to collect players’ feedback and improve the demo. Click “Continue Reading” to see the rest of the post – along with another illustration by Keimoneuwu!įor a long time – probably since 2014 – I’ve had a text file sitting on my desktop with a big checklist of incomplete tasks and missing features that needed to go into the game before it could be considered complete. ![]()
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